1. eLSE Conference 2021 - The 17th International Scientific Conference eLearning and Software for Education Bucharest, April 23-24, 2021
Authors: Ioana Andreea Ștefan, Jannicke Baalsrud Hauge, Niina Sallinen, Antoniu Ștefan, Ancuța Florentina Gheorghe
Accessibility and education: are we fulfilling state of the art requirements?

2. ITQM 2020 & 2021 - Information Technology and Quantitative Management, July 9 - 11, 2021
Authors: Ioana Andreea Ștefana, Antoniu Ștefan , Hariklia Tsalapatas , Olivier Heidmann Ancuța Florentina Gheorghe
Collaborative decision-making in software research projects: the innovation challenge

3. JCSG 2021 - Serious Games: Joint International Conference, January 12 - 13, 2022
Authors: Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob Baalsrud Hauge, Antoniu Stefan, Ancuța Florentina Gheorghe
Redesign with Accessibility in Mind: A Visual Impairment Study

4. IFIP WG 5.7 International Conference, APMS 2021, Nantes, France, September 5–9, 2021
Authors: Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Niina Sallinen, Jakob A. H. Baalsrud Hauge
Accessibility Considerations in the Design of Serious Games for Production and Logistics

5. eLSE 2022 - The 18th International Scientific Conference eLearning and Software for Education Bucharest, May 12th – 13th, 2022
Authors: Andriani Piki, Markos Markou, Vladislava Lendzhova, Ioana Andreea Ștefan
Piloting Guidelines for Gamified Learning Technology Towards Inclusive Education

6. eLSE 2022 - The 18th International Scientific Conference eLearning and Software for Education Bucharest, May 12th – 13th, 2022
Authors: Ioana Andreea Ștefan, Antoniu Ștefan, Ancuța Florentina Gheorghe, Jannicke Baalsrud Hauge
Enablers of Game Accessibility

7. AHFE 2022 - 13th International Conference on Applied Human Factors and Ergonomics, July 24th – 28th, 2022
Authors: Vladislava Lendzhova, , Boris Manov, Valentina Milenkova, Dilyana Keranova
Digital Environments to Enable High-Quality Education for Disadvantaged and Disabled Learners in Bulgaria

8. JCSG 2022 - Serious Games: Joint International Conference, September 22 - 23, 2022
Authors: Jannicke Baalsrud Hauge, Fatima Sundus
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments

9. mLEARN 2022 - The 21st World Conference on Mobile, Blended and Seamless Learning, October 10 - 12, 2022
Authors: Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Antoniu Stefan, Andriani Piki, Hariklia Tsalapatas, Olivier Heidmann
Constructing Seamless Learning through Game-Based Learning Experiences

10. ICEC 2022 21st IFIP TC 14 International Conference, November 1–3, 2022
Authors: Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl
Current Opportunities and Challenges of Digital Game-Based Learning

11. GALA 2022 - The 11th Games and Learning Alliance Conference, November 30 - December 2, 2022
Authors: Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu
Constructing Gamified Learning Experiences

12. The 19 th International Scientific Conference eLearning and Software for Education Bucharest, April 27-28, 2023
Authors: Vladislava Lendzhova, Andriani Piki, Markos Markou, Valentina Milenkova, Boris Manov
Affordances And Constraints Of Game-Based Learning For Learners With Disabilities: Perspectives From Educators In Bulgaria And Cyprus

13. The 19 th International Scientific Conference eLearning and Software for Education Bucharest, April 27-28, 2023
Authors: Ioana Ștefan, Antoniu Ștefan, Neil Judd, Lawrence Howard, Jannicke Baalsrud-Hauge, Cătălin Radu, Olivier Heidmann
Towards Accessible Player Experiences

14. The 19 th International Scientific Conference eLearning and Software for Education Bucharest, April 27-28, 2023
Authors: Ioana Andreea Ștefan, Antoniu Ștefan, Ancuța Florentina Gheorghe, Jannicke Baalsrud-Hauge, Ștefănel Roșcan, Andriani Piki
Modding Interactive Digital Assets

15. mLEARN 2023 - International Association For Mobile Learning Mlearn_Itlt Conference, October 09-11, 2023
Authors: Ioana Andreea Ștefan, Ancuța Florentina Gheorghe, Andriani Piki, Jannicke Baalsrud-Hauge, Antoniu Ștefan
A game design matrix for evaluating the mobile readiness, ease of use and educational capabilities of interactive web-based activities