eLSE Conference 2021 - The 17th International Scientific Conference eLearning and Software for Education Bucharest, April 23-24, 2021
Authors: Ioana Andreea Ștefan, Jannicke Baalsrud Hauge, Niina Sallinen, Antoniu Ștefan, Ancuța Florentina Gheorghe
Accessibility and education: are we fulfilling state of the art requirements?

ITQM 2020 & 2021 - Information Technology and Quantitative Management, July 9 - 11, 2021
Authors: Ioana Andreea Ștefana, Antoniu Ștefan , Hariklia Tsalapatas , Olivier Heidmann Ancuța Florentina Gheorghe
Collaborative decision-making in software research projects: the innovation challenge

JCSG 2021 - Serious Games: Joint International Conference, January 12 - 13, 2021
Authors: Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Jakob Baalsrud Hauge, Antoniu Stefan, Ancuța Florentina Gheorghe
Redesign with Accessibility in Mind: A Visual Impairment Study

eLSE 2022 - The 18th International Scientific Conference eLearning and Software for Education Bucharest, May 12th – 13th, 2022
Authors: Andriani Piki, Markos Markou, Vladislava Lendzhova, Ioana Andreea Ștefan
Piloting Guidelines for Gamified Learning Technology Towards Inclusive Education

eLSE 2022 - The 18th International Scientific Conference eLearning and Software for Education Bucharest, May 12th – 13th, 2022
Authors: Ioana Andreea Ștefan, Antoniu Ștefan, Ancuța Florentina Gheorghe, Jannicke Baalsrud Hauge
Enablers of Game Accessibility

mLEARN 2022 - The 21st World Conference on Mobile, Blended and Seamless Learning, October 10 - 12, 2022
Authors: Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Antoniu Stefan, Andriani Piki, Hariklia Tsalapatas, Olivier Heidmann
Constructing Seamless Learning through Game-Based Learning Experiences

GALA 2022 - The 11th Games and Learning Alliance Conference, November 30 - December 2, 2022
Authors: Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu
Constructing Gamified Learning Experiences