FREE, CUTOMIZABLE DIGITAL LEARNING RESOURCES
English, Romanian, German, Greek, Bulgarian
The project addresses core challenges associated with inclusive and accessible education for disadvantaged and disabled learners, which are directly enabled by teacher and stakeholder training initiatives.
TIME TO PLAY!
Free, customisable & accessible digital resources
Free & accessible minigame
Bowling
PlayFarm counting
PlayBallon & pin
PlayDino hunt
PlayFootball
PlayMatch the cards
PlayThe INCLUDEME Policy highlights
Invest in sustainable, inclusive Open Educational Resources, which can enable richer learning experiences for disadvantaged and disabled learners, and can empower teachers to act as digital authors. Such efforts need be correlated with accessibility-aware and aging-software design practices that nurture cost-efficient actions.
Digital asset customization and reuse must form core pillars of inclusive education, enabling not only the personalization of digital resources to meet specific needs of target groups, but also increasing teachers’ readiness to act as digital authors.
Create a European hub where organisations can register as entities interesting to participate in piloting and exploitation activities, substantially improving project implementations and outcomes.
Reshape and update the curricula, the assessment methods, as well as the dissemination and exploitation strategies and interventions to activate, accommodate, and nurture enablers that directly foster, and sustainably cultivate talent-oriented educational practices where disabilities are explored as talents and talents are not perceives as disabilities.
eBook
INCLUDEME IN A NUTSHELL.
STORIES ON TALENT-ORIENTED EDUCATION
- 1. Introduction
- 2. Policy recommendation
- 3. Good practices
- 4. Key research finding
- 5. Accessible minigames
- 6. AcessAngel
- 7. H5P in action
- 8. Case studies
- 9. Conclusions
- 10. Call for action
- 11. References
Objectives
Inclusive education practices across
educational, economic, social and cultural contexts.
Enable disabled and disadvantaged learners to improve the quality of their lives through the provision of customizable digital learning environments available in both formal and informal settings
Invest in the teaching staff skills to optimize the capacity ti effectively employofsupporting technologies that foster inclusive education.
Support communities to be more inclusive, by increasing awareness and equipping the relevant stakeholders with the knowledge, methodologies and tools needed to address social exclusion and equality issues.
Create synergies among local and European communities that drive awareness, change of perceptions,leading to immediate actions and long-term strategies that support inclusive education.
Project timeline & Deliverables
Piloting Events
February 12th
INCLUDEME Policy Recommendation eventINCLUDEME policy recommendation were presented during an online event ...
January 26th
INCLUDEME at Notre Dame University (NDU), Louaize, LebanonOn the 25th of January Dr Markos Markou , PAC, promoted the results of the Erasmus+ INCLUDEME ...
January 16th
INCLUDEME exploitation event at BIBA, BremenInitiated by the Bildungszentrum der Wirtschaft im Unterwesergebiet (BWU), the ...
View all the events
Actions
- Create & Play - the H5P way!
- Piloting the INCLUDEME Platform
- Exploitation events
Results
- 6 Accessible minigames
- More than 300 H5P digital activities for Math, Foreign languages, Science and Social studies
Good practices
- Customizable and reusable Digital Educational Assets to facilitate the construction of inclusive learning environments
- Reinforce teachers’ readiness to adopt digital accessibility
- Sustainable and resilient piloting strategies applicable during and beyond pandemic and quarantine times to nurture inclusive educational practices