TIME TO PLAY!

FREE, CUTOMIZABLE DIGITAL LEARNING RESOURCES in English, Romanian, German, Greek, Bulgarian

The Inclusive Digital Environments to Enable High-Quality Education for Disadvantaged and Disabled Learners addresses core challenges associated with inclusive and accessible education and envisions technology-enriched interventions that target the specifics of disadvantaged and disabled learners, and that are directly enabled by teacher and stakeholder training initiatives to equip them with knowledge and skills.

Free and accessible minigames

Ballon & pin
Play
Dino hunt
Play
Bowling
Play
Farm counting
Play
Football
Play
Match the cards
Play
Robo shark
Play

Math | Kindergarten / First to 6th grade

Addition and subtraction | Multiplication and division | Understanding of quantity (more and less)

Foreign Languages | English / Romanian / German

Vocabulary | Reading and comprehension | Developing active listening | Developing critical thinking

Science | Physics / Biology / Chemistry

Engineering & technology | Solar system & universe | Changes in matter and energy | Living things, life cycles

Social Studies | Geography / History

Discover countries and capitals | Discover historical figures

News

February 06th

INCLUDEME Policy Recommendation event

INCLUDEME policy recommendation were presented during an online event ...

December 08th

INCLUDEME at Special Secondary School

The INCLUDEME platform was presented during an exploitation event ...

October 11th

INCLUDEME at #ErasmusDays

On 11.10.2023 INCLUDE ME participated in the #ErasmusDays event organized by Queen Mary" National Pedagogical College, Ploiesti...

Actions

  • Create & Play - the H5P way!
  • Piloting the INCLUDEME Platform
  • Exploitation events

Results

  • Discover our accessible minigames
  • Access our platform
  • Check pur Policy recommendation
[do_widget id=pe_recent_posts-2]

Promotional video

Inclusive education for disabled and disadvantaged student

Objectives

Individuals & Community

Inclusive education practices across
educational, economic, social and cultural contexts.

Individual
1

Enable disabled and disadvantaged learners to improve the quality of their lives through the provision of customizable digital learning environments available in both formal and informal settings

2

Invest in the teaching staff skills to optimize the capacity ti effectively employofsupporting technologies that foster inclusive education.


Community
3

Support communities to be more inclusive, by increasing awareness and equipping the relevant stakeholders with the knowledge, methodologies and tools needed to address social exclusion and equality issues.

4

Create synergies among local and European communities that drive awareness, change of perceptions,leading to immediate actions and long-term strategies that support inclusive education.

Project timeline

Milestones

Partners

Industry - R&D - NGO

INCLUDEME Map
Logo of Coordinator ATS
Coordinator

Advanced Technology Systems

Logo of Partner HFC
Partner 2

Hands Free Computing

Logo of Partner BIBA
Partner 3

Bremen Institute for Production and Logistics

Logo of Partner UTH
Partner 4

University of Thessaly

Logo of Partner PAC
Partner 5

PA College
Limited

Logo of Partner SWU
Partner 6

South West University "Neofit Rilski"

Logo of Partner AAP
Partner 7

Asociația cultural-educativă "Ambasadorii prieteniei"