The project Inclusive Digital Environments to Enable High-Quality Education for Disadvantaged and Disabled Learners addresses core challenges associated with inclusive and accessible education and envisions technology-enriched interventions that target the specifics of disadvantaged and disabled learners, and that are directly enabled by teacher and stakeholder training initiatives to equip them with knowledge and skills.

TIME TO PLAY!

FREE, CUTOMIZABLE DIGITAL LEARNING RESOURCES in English, Romanian, German, Greek, Bulgarian

Free and accessible minigames

Ballon & pin
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Dino hunt
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Bowling
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Farm counting
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Football
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Match the cards
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Robo shark
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Math | Kindergarten / First to 6th grade

Addition and subtraction | Multiplication and division | Understanding of quantity (more and less)

Foreign Languages | English / Romanian / German

Vocabulary | Reading and comprehension | Developing active listening | Developing critical thinking

Science | Physics / Biology / Chemistry

Engineering & technology | Solar system & universe | Changes in matter and energy | Living things, life cycles

Social Studies | Geography / History

Discover countries and capitals | Discover historical figures

News

October 11th

INCLUDEME at #ErasmusDays

On 11.10.2023 INCLUDE ME participated in the #ErasmusDays event organized by Queen Mary" National Pedagogical College, Ploiesti...

July 15th

INCLUDEME Newsletter June 2023

The work, The 5th newsletter of the INCLUDEME project is online! ...

May 17th

INCLUDEME 8th Transnational Meeting 2023

The INCLUDEME 8th Transnational Meeting was organised on Bucharest ...

Actions

  • Create & Play - the H5P way!
  • Piloting the INCLUDEME Platform
  • Exploitation events

Results

  • 400+ multilanguage digital educational assets
  • 5 games for disabled children
  • Accessibility recommendations & tips
  • Piloting workflow

Ongoing tasks

  • INCLUDEME Pilots
  • INCLUDEME Exploitation
  • INCLUDEME Teacher training

Promotional video

Inclusive education for disabled and disadvantaged student

Objectives

Individuals & Community

Inclusive education practices across
educational, economic, social and cultural contexts.

Individual
1

Enable disabled and disadvantaged learners to improve the quality of their lives through the provision of customizable digital learning environments available in both formal and informal settings

2

Invest in the teaching staff skills to optimize the capacity ti effectively employofsupporting technologies that foster inclusive education.


Community
3

Support communities to be more inclusive, by increasing awareness and equipping the relevant stakeholders with the knowledge, methodologies and tools needed to address social exclusion and equality issues.

4

Create synergies among local and European communities that drive awareness, change of perceptions,leading to immediate actions and long-term strategies that support inclusive education.

Project timeline

Milestones

2021

Mont 6 2021
  • Stakeholder analysis
  • Website and social presence
  • Pilot guidelines
Month 12 2021

2021

2022

Month 6 2022
  • Platform design specifications
  • Platform development & Accessibility tools
Month 12 2022

2022

2023

2023

Piloting & Exploitation
Policy recommendation

Partners

Industry - R&D - NGO

INCLUDEME Map
Logo of Coordinator ATS
Coordinator

Advanced Technology Systems

Logo of Partner HFC
Partner 2

Hands Free Computing

Logo of Partner BIBA
Partner 3

Bremen Institute for Production and Logistics

Logo of Partner UTH
Partner 4

University of Thessaly

Logo of Partner PAC
Partner 5

PA College
Limited

Logo of Partner SWU
Partner 6

South West University "Neofit Rilski"

Logo of Partner AAP
Partner 7

Asociația cultural-educativă "Ambasadorii prieteniei"