The general objective of the INCLUDEME project is to nurture and implement inclusive education practices across educational, economic, social, and cultural contexts, by infusing digital innovation in customizable, user-centred learning environments and by employing the capabilities and facilities provided through accessible information technologies and gaming approaches, and thus construct novel approached and experiences that engage, motivate and increase the performance of disadvantaged and disabled learners. The project advocates for an informed society, aiming to leverage access to information and knowledge, in order to support the initiation and consolidation of common inclusion values.

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